Good programmers worry about data structures and their relationships - I wish there were more real world examples of data structures used in large RL projects. While I do use things like classes to keep data and functionality together in my static generator for example, and I put a lot of thought into the best way to store and combine these, I’m not sure that that qualifies as data structures. I tend to use simple objects and arrays to store class instances. I've tried a few times to write, for example, a generalised queue data structure and got into trouble. The code was way simpler just using an array. Not to say I wouldn't consider this though. It very well might be easier now that the main app structure is much better defined and might allow for more advanced features. read.engineerscodex.com #